http://pc.ign.com/dor/objects/953340/the-godfather-sequel/videos/godfather_spc_executions_v3.html
August 14, 2008 - In most crime games, you're never given a
chance to fully control the fate of your organization. Even though you
work your way up from a low level soldier to a leader, your moves and
the growth of your organization is somewhat rigidly tied to linear
story features. The same can be said of the opposition to your
maneuvers by rivals, who will only react to you and your activities
only after you've committed something significant. As a result, you
never get a sense of being a true crime lord who has to deal with the
consequences of your actions nor do you feel like you have to watch
your back because your enemies will attack you where they feel you're
weakest. EA is hoping to change this lack of control with its upcoming
release of The Godfather II, a game that lets you run the family
business with a mix of action and strategy.
At a recent event,
we were introduced to the game as well as the design philosophy that
has influenced the entire development process – Act like a mobster,
think like a Don. This was a two part system that the developers spent
a lot of time working on, because they wanted to expand on the elements
from the previous game, such as the extortion maneuvers, pressure
tactics and executions that you could commit, as well as making
shootouts more visceral. However, the developers wanted to include a
system whereby you control and make decisions for your family,
recruiting new soldiers and choosing the businesses and rackets that
you'll take over. But they didn't want to stop there, because they
wanted to implement a much deeper open world where all actions have
consequences and are connected to each other.
This is my city.
The
story behind The Godfather II starts as Michael Corleone and other men
go down to Cuba for Hyman Roth's birthday party, where he's dividing up
his business. Unfortunately, during the New Year's Eve party,
guerrillas manage to bring down the Cuban government and Michael, Fredo
and other guests are forced to flee for their lives. You play as
Dominic, a young soldier in the Corleone family who works for Aldo
Trapani (the protagonist of the first Godfather game who eventually
became a don himself). However, during the escape, Aldo is gravely
injured and dies, and as you fly back to the United States, Michael
makes you the Don of the family to take over Aldo's place. Mike Olsen,
the Creative Director of Godfather II, mentioned that while you'll
initially fly back to New York to learn the ropes of your new
organization, you'll expand the reach of your family into both Miami as
well as Cuba in the pursuit of different "interests and business
ventures."
The demo we were shown started out in 1960's Miami
– Hunter Smith, the Executive Producer of the project, mentioned that
we were seeing gameplay that was at least five hours into the campaign,
where Dominic was spreading out his family's influence into the vibrant
scene going on in the town. However, unlike the previous game where
your establishments were basically yours, the world was constantly
moving and adjusting to criminal elements in town headed by rival
families. This was evident thanks to a new 3D map that could be called
up, which presented an architectural design scheme of different venues,
crime rings and other locations being held by specific organizations.
Players were able to get a sense of how protected these properties were
by looking at the number of guards placed there, as well as determine
where fights and battles were raging in real time between mobsters,
police and other guards. It became rather obvious that unspoken
alliances were being used via this map, with stronger families
targeting weaker ones to take them out. Why is this view important?
Well, simply because the rackets that you own have a much more tangible
effect in Godfather II than they did in the previous game.
Welcome to the Don's View -- now take over the world with it.
In
the first Godfather game, you only earned money and experience with the
various businesses that you took over. In Godfather II, businesses that
you take over represent a different racket, such as drugs, gun running
or gambling. As you collect more and more of the same kind of business,
you obviously gain more money until you have a monopoly on that vice.
That's where the perks start rolling in, because you then gain
specialized abilities for both you and your soldiers. For example, if
you control the gun running enterprise, your family is able to carry
extra clips of ammunition, which is extremely helpful in the middle of
a firefight. Now, once you take over these businesses, you'll want to
fortify them with guards to protect your interests because if you
don't, another family can move in and take over, immediately causing
you to lose your benefits. Even worse, a rival can bomb a location,
severely hampering its earning potential and removing it as a viable
member of a monopoly for any family.
[GodFather_II_Crack_&_Keygen_Only]
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